Designed for the Global Game Jam 2018, Channel is an experimental nonlinear interactive narrative surrounding themes of queerness, surveillance, AI, and collective memory.

The first prototype for Channel—ambitiously scoped as a VR project developed in Unity, using a custom NLP chatbot—was created by Natalie Mesnard, Patrick Watson, Jeff Arn, Marco Cavallo, Ravi Tejwani, Jenny Goldstick, and Owen Roberts. Click here to read about our process of developing the Channel IP.

Channel was funded by the Rutgers-Cameden Digital Studies Center, through a fellowship appointment awarded to Natalie Mesnard for the 2018-19 academic year. Natalie, Patrick, and Jeff remain on the Channel team.



DemocraSea is an asymmetric loot-splitting board game of shifting alliances for 4-6 pirates. During the game, each player takes a secret share of treasure from the communal treasure chest. Then, all the players vote on whether the split is fair. Voting is complicated by the player who controls “Jefferson,” the ship’s parrot—he confers two votes! Click here to learn more about DemocraSea.


Home Away From Home: Creature Comforts

A hotel management and storytelling game designed for the Global Game Jam 2019, along with Patrick Watson (Game Design), Jeff Arn (Programming), Geneva Pierre-Jerome (Art), Journey Brown-Saintel (Writing), and Oliver Hong (Game Design). In the spirit of the 2019 Global Game Jam theme, “What home means to you,” players were tasked with talking to each visitor and determining which inn room would make them feel most at home. We hope to release this game soon so that everyone can enjoy its cozy world and rich characters.

Character design by Geneva Pierre-Jerome.



Bizards is a creative, collaborative tabletop party game for 3 to 6 players inspired by Agile Design—and the fact that wizards always seem to delegate all the really hard jobs. Click here to learn more about Bizards.